A state-management game inspired by the guṇa framework. The challenge is to recognize when a useful tendency becomes excessive.
YOUR OBJECTIVENavigate eight situations while keeping clarity, useful energy and inertia in a workable range.
HOW TO PLAYChoose one response per situation and watch the state evolve. The final audit diagnoses the tendency you overused.
TEXTUAL LENSInspired by Sāṃkhya/Yoga descriptions of sattva, rajas and tamas as interacting qualities. The game uses “clarity, activation and inertia” as an accessible abstraction.
Steer the three currents
Round 1/8Clarity 50Energy 50Inertia 20
The guṇas are modeled here as changing tendencies/states, not as fixed labels for a person.
Learning note: This is a modern interactive model inspired by selected texts and traditions. It is not a substitute for reading the primary sources, and the game does not claim that one interpretation represents every Sanātana tradition.